Guild Policy:
- No drama!!!
- Be courteous
- HAVE FUN!
* WHO WE ARE: We are a PvP based guild with heavy emphasis on grouping and PvE. We consider ourselves a Casual Legion. We actively search for people who like to play, as well as those who want to occasionally try to extend the measure of their reach - we want to learn the tactics of the game.
The fundamental principles of the Guild are:
- A member does his or her research;
- puts the group ahead of themselves;
- is not afraid to tell people when they make mistakes, and accepts constructive criticism gracefully;
- is not primarily motivated by experience points and loot; and
- communicates clearly and maturely, and does not use foul or sexually explicit language.
WarMongers is an EST-timezone guild. Events will be planned to coincide with a schedule based upon typical availability of players based in that timezone. This distinction is made only for the basis of planning, and does not exclude or should be considered as discouragement for players based in other timezones.
*NO DRAMA POLICY: Rather self explanatory, we do not promote nor tolerate drama educing activities in the guild. We try very hard to keep the guild full of good people and do our best to uphold a fun and quality guild experience.
This includes Trade and other chat channels, if you behave in a manner that will tarnish the reputation of the guild you will not be part of WarMongers very long.
Any comments or concerns once guilded should be addressed to an officer or the GM. We really want to hear what you think!
* GUILD TRIAL PERIOD: We prefer to have an approximate 2 week trial period where we can get to know each other and really find out if WarMongers is the right guild for you!
We want people to enjoy the game to its fullest and that very much includes being in a guild you mesh with. Typically this will be either a trial invite to the guild or just a couple of weeks doing activities in game with you (instances, raids, etc.). If it doesn't work out and either of us decides it's not the right place then no hard feelings either way, we promise!
RAIDING PHILOSOPHY AND EXPECTATIONS:
While we may be casual in the amount of time we spend in game we have every intention of being "Hard core" in the way in which we raid. This simply means several points you MUST do if you plan to get a raid spot:
1. Show up on time
2. Come prepared with consumables
3. Research boss strats prior to raid
4. Do not have extensive AFKs or unannounced AFKs in raids
5. Listen to officers and do not interrupt or blurt out strats on vent unless you are an officer (we want suggestions but in-game whispers please!)
5. Pull with confidence, always be ready to heal, and DPS every mob with 100% focus!
* RAID ATTENDANCE AND GENERAL TIMES: We will have our raid dates and sign ups created on the in game calendar & Rapid Raid. If you want a spot in a raid PLEASE accept the invite before the day of the raid, but only accept if you are certain you can attend. (Those who accept invites with the in-game calendar get priority over those who did not).
If you are unable to attend a raid you signed up for and cannot get online to change your status on the invite please make a post in the members section of our forums.
You will be expected to visit this website to see what is up with the guild and hopefully talk to us on the forums! =)
Currently we are raiding Tuesday, Friday & Saturday nights from about 7:00 p.m. to around 11:00/11:15 p.m. EST. This may change as we progress to higher levels.
* INACTIVITY: If you are a recent recruit and inactive for over a 10 days without notice we MAY remove you from the guild. If you wish to come back you are welcome to make an inquiry with an officer to see if space is available in the guild. This is in order to keep our roster fresh and accurate!
Guild Communications
The official means for communication between the Guild and Guildmembers is the WarMongers Website, http://www.WarMongers.us. Guild policies, events, and other information will be provided to Guildmembers through this resource. Guildmembers are expected to regularly read and participate.
In-game communications will be maintained through /Legion or /Le.
We also require the use Ventrilo.
Behavior
WarMongers is based upon exceptional trust in its members. Please remember that your actions reflect upon not only yourself, but on your fellow Guild members. The Guild expects and requires the highest standards of honesty, integrity, and good gamesmanship from its members at all times.
The Guild asks that Guild members keep communications in "public" channels (such as /say, /shout, /region, and /legion) civil and free of objectional or offensive content and sexual innuendo.
The Guild would also remind its members to keep a level head. On-line communications do not carry the same emotional and non-verbal content and cues that verbal or face-to-face communications have. Be aware of what you write, and how it may be interpreted. Don't take a bad day out on your fellow Guildmates or players - they don't know how you're feeling unless you communicate!
Be aware that in-game communications are not reliable. Other players may not receive pages or be unable to respond for any number of reasons. The Guild encourages communication between its members, and would ask that you give special consideration and priority to other Guild members when chatting; however, please respect other Guild members and realize that they may be unable to respond, or may need time to themselves.
Guild Participation
The guild does not mandate a miniumum level of participation. However, some events do give preference to individuals who have participated consistently when having to allocate the limited number of open spaces available in a raid. Members are reminded to show courtesy when volunteering for events or taking on positions of responsibility in the guild. Make sure you communicate clearly when you cannot participate, and let event planners know as soon as possible if you must cancel.
Recruitment
The guild wishes to create an open an friendly atmosphere, and encouranges interaction between its members, especially between members and applicants. Members of the guild are expected to make efforts to get to know applicants, and to participate in groups and events not only to allow applicants to get to know the members of the guild and feel welcomed, but also so that members can form an opinion regarding applicants when it comes time to vote.
Members should also remain aware of potential recruits found while participating in non-group events. Candidates should be directed to the guild website and/or the Guild Recruitment Officers. Keep in mind that the guild does not condone "poaching" members from other guilds. Members should refrain from soliciting members of other guilds for membership. Offering information to members of other guilds that approach them with the intent of seeking membership in other guilds is acceptable, however.
Deguilding
WarMongers highly values its membership. For this reason, we respectfully ask that members please contact the Guild leadership before choosing to deguild. WarMongers wishes the Guild experience to be a fun and positive one, and would like the opportunity to attempt to resolve any differences that its members may have.
Arbitration
The Guild encourages cooperation between its members, and desires strongly that Guild members work out problems within the Guild between themselves. However, in cases where this is not practical or desirable, arbitration may be requested. Contact a Guild Officer or the Guild Leader to make arrangements for an arbitration meeting.
Looting
One of the most common difficulties in player interaction is the division of treasure. The game makes this process extremely difficult, and what is just can often be very different from what is fair. It is the Guild's desire that members be honorable in their division of treasure and keep in mind that the value of "virtual" goods is not worthy of strife and contention.
Guild members receiving an "upgrade" item are encouraged to help our their fellow Guildmates by handing down no longer needed equipment to those in the Guild who have a need.
Leaving a guild event after winning an item to play elsewhere during the event will not be tolerated and may lead to removal from the Guild or the recruitment process.
Players are not permitted to play multiple characters simultaneously or "parallel park" characters at a raid site for the purposes of looting without the express consent of the entire raid party being maintained at all times. While the Guild is loath to allow items to rot, players that are splitting their attention across multiple characters, or that delay a raid switching characters can significantly disrupt a raid. For example, exceptions to this may be made in cases where necessary classes are missing, or when it is expedient to use other characters than those intended to receive the items.
A guest is a character that is not a current Guild member nor a Guild recruit that is participating in a Guild event.
A guild event is a planned multi-group guild "raid" with a specific goal in mind.
Default Looting Policy
In general, only participating party members are eligible for any loot from camps or raids. Members of the group who can and will actually use the item, are entitled to the item, no questions asked, and the item will be given to the high roll on a random lotto (generally /random 1 100 is traditional). However, should there be no members who can use the item, or if all those who can use the item have no interest in it, then the item is lottoed between all interested party members. In any case, the winner of this lotto may then dispose of the item as they see fit, whether the item goes to non-participating Guild members, or is traded or sold.
Guild Event Looting Policy
In general, guests are eligible for looting. Guests are treated as honorary Guildmembers for the night, and subject to the same looting privileges.
The following additional terms apply:
a. Should no participants have priority for an item under the Guild Event rules, the roll will be opened to the default "Need before Greed" (NbG) policy.
b. Under special circumstances, all the participating members who are ordinarily eligible for an item may choose to forgo the looting process and choose to vote to give the item. It is highly suggested that the terms (lotto or vote, and the results of the vote) under which loot is divided be clearly communicated to the participants prior to commencing the event and that decision be communicated to anyone joining after it begins. It is also suggested that items should not be given to an individual who is otherwise ineligible to receive it under the looting terms.
c. Guild Officers and the Guild Leader have final discretion as to the distribution of items.
Class-specific Rare Items
Participating Guild members of the class who are present at the event are given priority for these items.
Consumables And Other Fees
The guild recognizes that raids consume materials for spell components. Where guild events make exceptional demands on individuals to support guild events, every effort will be made to reimburse members for expenses made on behalf of the Guild during Guild events. However, individual members are responsible for stocking common consumables appropriate to their class and role (poisons, arrows, etc.).
In order to fund such expenses, cash items dropped on Guild events go to the Guild Leader, to defray future Guild expenses. Tradeskill items will be retained by later distribution to Guild tradeskillers, or sold to create additional working capital.
The Guild Leader may, if required, levy fees or fines to fund the guild and/or exercise disciplinary action.
Assassin
Chanter
Cleric
Gladiator
Ranger
Sorcerer
Spiritmaster
Templar